Chance v. Design Part 2 (Evolution)

by Balance_Maintained @, U.S.A., Sunday, August 19, 2012, 04:28 (4478 days ago) @ xeno6696

Tony,
> 
> God is either above the laws of nature or he's not. If he's not above the laws of nature, then logically he's a part of the universe and is fully bound to its physical laws. God is "natural."
> 
> If God however IS above the laws of the universe, then--and only then--does he become abjectly unstudyable. He becomes "supernatural." 
> 
> In terms of your game designer analogy, you, the designer, are limited by hundreds of factors.
> 
> 1. Memory
> 2. Processor speed
> 3. BUS throughput
> 4. Inter-Device compatability
> 5. Computer language
> 6. System heat
> 7. Power consumption
> 8. GDDR memory
> 
> The level of contol you ultimately exert is created by a literally dumb, simple, and unintellgent automaton that has all the above (and many more) physical constraints--entirely beyond your capacity to [surpass]. You, the creator, are bound by--and cannot surpass--the physical laws governing the automaton your simulation is running on.
> 
> The only thing you can do is to run it on another machine, but all of those very real constraints move with you.
> 
> [EDITED]-
But I could design the game to run in flash, use almost no memory at all, and very little bandwidth. The point being, that while God might be limited by a set of laws it is not necessarily limited by the same laws that we are. I can design a game on paper that is not limited to any of the constraints that you mentioned, and yet create artificial constraints within the confines of the games design that are absolutely necessary for the game to work as intended.

--
What is the purpose of living? How about, 'to reduce needless suffering. It seems to me to be a worthy purpose.


Complete thread:

 RSS Feed of thread

powered by my little forum